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My Portfolio

Ben Johnson

Thank you for taking the time to view my game design portfolio page. Below you will find everything you should need about my design experience. If you are interested, you may also want to check out my programming portfolio. If you have any questions or concerns, email me at bjohnso2@digipen.edu

MY BREIF RESUME

MY DETAILED RESUME

  • Johnny Origin - Johnny Origin is my Junior/Senior game for which I was the lead and level designer. It is a 3D puzzle-platformer in a mind bending world of arbitrary gravity. (Copyright 2009 DigiPen (USA) Corp.)
  • Johnny Origin Game Design Document - this is the game design document for Johnny Origin. (Copyright 2009 DigiPen (USA) Corp.)
  • Johnny Origin Level 3 Level Analysis - this is a breakdown and analysis of the (now non-existant) third level of Johnny Origin.
  • Johnny Origin Level 8 Level Analysis - this is a breakdown and analysis of the eighth level of Johnny Origin (currently level 7).
    JPic


  • The Hunter - This is a 3D FPS I created using the Torque Game Engine and sample game provided. It contains all the files necessary for the game. This project was primarily an excersize in level design.
  • The Hunter - Level Analysis - this is a breakdown and analysis of the entire game level in Hunter.
    HPic


  • Fury's Vengeance Too: The Revengeance - This is a 2D side-scrolling action game. I did this with my Sophomore team of myself and 2 others. My main responsability were level design and AI programming lead. (Copyright 2008 DigiPen (USA) Corp.)
  • Fury's Vengeance Too Game Design Document - This is the game design document for Fury's Vengeance Too. (Copyright 2009 DigiPen (USA) Corp.)
  • Fury Demo Code - This contains code for an enemy and a boss AI I wrote, as well as the scoreboard system we used. (Copyright 2008 DigiPen (USA) Corp.)
    FPic


  • Breakout - This contains a version of Breakout I wrote using DirectX sprites and Direct Sound. It also contains Breakout.cpp and Breakout.h which demonstrate my collision detection and graphics code. (Copyright 2008 DigiPen (USA) Corp.)
    BPic


  • Island Madness - This contains the executable and data for my freshman team game. It also contains IM Demo.c which is my code demo for this project. (Copyright 2008 DigiPen (USA) Corp.)
  • Island Madness Game Design Document - This is the game design document for Island Madness. (Copyright 2009 DigiPen (USA) Corp.)
  • AGDC Metal Gear Solid 4 Analysis - Currently a finalist in the 2009 AGDC Game Narrative review competition, this is an analysis of the narrative in the video game Metal Gear Solid 4. It takes a deep look at the themes and symbolism of the game, its story and its characters. It assesses the weak and strong points therein.
  • Crisis in 4D!!!! - This is a design document and ruleset for a card game called Crisis in 4D.
  • SCRUM: The Card Game - This is a design document and ruleset for a card game centered on training people about the SCRUM project management technique
  • Space Conflict X - This is a text based game written in c++ that I wrote several years ago on my own. Included are the executable and display files as well as a readme and all source code for the project.
  • My Game Concepts - This contains the rough design layouts I have done for several video game ideas I have had, as well as a card game I have designed and implemented mysefl, which you can find below.
  • Hummer Model - This is a humvee model that I created in 3D Studio MAX 9 for a class. All the textures were provided by the instructot and it was my responsability to create the model and apply the different textures. The end result is a "realistic" humvee that demonstrates my skill using 3D Studio. (Copyright 2008 DigiPen (USA) Corp.)
  • Various Models and Textures - Contained here are 2 .obj and 2 .png files for models and textures I did for the gun and player of my game Hunter. The latter ended up not getting used in-game.