
In case you haven't heard from the front page, I just found out that my Metal Gear Solid 4 Narrative Analysis has been chosen as one of the winners of the 2009 Austin Game Developer's Conference Game Narrative Review Contest. I am very excited about going to Austin this September and really hope this could lead to me getting a job, because I am still looking. Anyway, for those interested, I will be posting updates to the front page as I learn more. Thanks.
I have successfully graduated DigiPen and am now looking for work. It has been rouch since work isn't extremely forthcoming, but I am hiting up Gamasutra, GameDevMap, Dice, Monster, and Craigslist every day looking for work, software dev work right now, even though I would like to get into design. I am keeping at it though. Hopefully I will have a job by September. That is the goal anyway.
The Job search has been on sice January but it has been rough finding any leads. I am willing to go wherever and do whatever , all I need is someone to give me a shot. I am 2 weeks away from graduating and I don't have anything. I want to stay in Seattle, but I will probably end up moving back to San Diego. Kind of a bummer, but the economy is what it is.
Myself and a group of DigiPen friends are going to be starting a project this summer. We are going to start developing games for the Xbox Live Community. Right now we are in the initial stages of coming up with what game we want to make. I am really excited. Stay tuned for more info on the upcoming game.
The past few weeks have been an insane ride. I have been busting my ass super hard with game and now playing catch up with HW. For the past 3 days I have only set foot outside the house twice and that was to go to Japanese. The rest of the time I have been working on Heap Sort, Counting Sort, Radix Sort for Strings (a bitch), and my Advanced Graphics II project Heirarchical occlusion mapping. That last one has been pretty fun actially. It was due last week and I ended up getting it done in 3 days time. I am pretty happy with what I came up with too.
I spent all of last week spending every waking minute working on my game and now that it is done, I am thankful. I am very proud of what we turned out and I think we have a great shot at IGF. But, honestly, I am more excited to see my ever intimidating HW queue start to shirnk. The only thing left that is scaring me is my AI research project that is due Tuesday evening. I have not started yet, but I have a real good idea of what I want to do and I think, much like occlusion mapping, the project is just more intimidating than it is difficult. I am pretty confident that with 5 free days I can get it all together though. I am excited to start working.
In the future, I would like this blog to be more on game design and I have a really cool treatise on Open World Games brewing in my head, but I have not yet had the time or motivation to actually write it down. I look forward to fleshing out more game design stuff here in the future. Until then, nighty night.
The site is currently under construction but is getting better every day.